Description<strong>Poké-POWER: Water Call</strong> Once during your turn <em>(before your attack)</em>, you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Card TypeWater
HP110
StageStage 2
WeaknessLightning x2
Retreat Cost3
Attack 1[Water][Water][Colorless][Colorless] Hypno Splash (50)<br> The Defending Pokémon is now Asleep.