Description<strong>Poké-BODY: Eerie Aura</strong> As long as Hypno is your Active Pokémon, put 2 damage counters on each Pokémon that remains Asleep between turns.
Card TypePsychic
HP80
StageStage 1
WeaknessPsychic x2
Retreat Cost1
Attack 1[Psychic][Colorless] Hypnotic Ray (20)<br> The Defending Pokémon is now Asleep.