Attack 1[Fire][Fire] Smokescreen (20)<br> If the Defending Pok?mon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Attack 2[Fire][Fire][Fire] Char (30)<br> If the Defending Pok?mon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pok?mon with that Char counter. <em>(Char counters stay on the Pok?mon as long as it's in play.)</em>