Description<strong>Poké-POWER: Energy Jump</strong> Once during your turn <em>(before your attack)</em>, you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Card TypePsychic
HP100
StageStage 2
WeaknessPsychic x2
Retreat Cost2
Attack 1[Metal][Colorless] Psychic Rage<br> Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. <em>(Don't apply Weakness and Resistance for Benched Pokémon.)</em>
Attack 2[Psychic][Colorless][Colorless] Black Magic (10+)<br> Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.