Description<strong>Poké-POWER: Metal Navigation</strong> Once during your turn <em>(before your attack)</em>, you may search your deck for a Metal Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.
Card TypeWater
HP60
StageStage 1
WeaknessLightning x2
Attack 1[Water] Collect<br> Draw 3 cards.
Attack 2[Metal] Energy Loop (30)<br> Return an Energy card attached to Starmie to your hand.