Description<strong>Poké-POWER: Shadow Command</strong> Once during your turn <em>(before your attack)</em>, you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Card TypePsychic
HP120
StageStage 2
WeaknessDarkness +30
ResistanceColorless -20
Retreat Cost3
Attack 1[Psychic][Colorless] Damage Even<br> Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Attack 2[Psychic][Psychic][Colorless] Night Spin (50)<br> Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.