DescriptionWhen this enters play, if there is an allied {Racer} card in play, draw 1 card or drive 1.
<br>"Who's still in the game!?"-Turn 1-Standard Action: From among this card's charges, choose 1 [Racer] unit card of level 1 or less and special summon it. Put this card into the graveyard.
Charges under this cannot be moved to anywhere else except through
abilities and effects of "Checkpoint" or [Racer] cards.
Card TypeField
FactionWonderverse
AttributeSightseeing;Willpower
Level0
Flavor TextThe first checkpoint is intentionally placed in a stretch of space notorious for countless collisions.