Description<strong>Ability: Double Gunner</strong> You must discard a Water Energy card from your hand in order to use this Ability. Once during your turn, you may choose 2 of your opponent's Benched Pokémon and put 2 damage counters on each of them.
Card TypeWater
HP320
StageVMAXG
Weakness[Lightning]x2
Retreat Cost2
Attack 1[Water][Colorless] G-Max Spiral (70+)<br> You may put an Energy attached to this Pokémon into your hand. If you do, this attack does 70 more damage.