Description<strong>Pokémon Power: Magnet</strong> Once during your turn <em>(before your attack)</em>, you may flip a coin. If heads, search your deck for a Basic Pokémon named Magnemite and put it onto your Bench. Shuffle your deck afterwards. This power can't be used if your Bench is full or if this Pokémon is Asleep, Confused, or Paralyzed.
Card TypeLightning
HP40
StageBasic
WeaknessFighting x2
Retreat Cost1
Attack 1[Lightning] Superconductivity<br> Does 10 damage to 1 of your opponent's Pokémon. Don't apply Weakness or Resistance.
Flavor TextUses anti-gravity to stay suspended. Appears without warning and uses attacks like Thunder Wave.